3/17/2023 0 Comments Grouping polygons in cheetah3d![]() ![]() There was a lot of B2B programming, software architecture, databases, and so on. Together with three engineers, I established a software development company and became its CEO. I was directly involved in many of the studio's projects as a lead designer, art director, creative director, or producer.ģ yrs 1 mos Vladivostok, Primorsky Krai, Russia Through these years, the studio created dozens of websites, logotypes, print, and artworks, over two hundreds of interior designs, five mobile games, three mobile apps. On top of it since 2018, we launched custom 3d modeling and texturing services for games and VR. ![]() Since 2009 architecture, and interior design. Started from was web-design as the main course, a bit later, we added graphic design, branding, art, and illustration. I established a design company Black Fox Studio in 2007 and also became its CEO. Welcome! I will be glad to work with you.ġ5 yrs 8 mos Vladivostok, Primorsky Krai, Russia Since I'm new to this freelance platform, I'm offering a favorable price for my first projects here. Of course, I can create 3D models and paint them myself, modify any model, retopologize, rig, UV-map, set up colliders, cloth, and even animate a model. More I can create particle effects, e.g., fire, liquids, volume clouds, fog, shoots, explosions, smoke, and do some proper performance optimizations for target platforms. I also cover such performance aspects as correct usage of baked, mixed and realtime lights, light and reflection probes, occlusion culling, and LOD groups, which is most critical for VR and mobile platforms. While I create important scene materials myself, I make sure all models, materials, and textures produced by other designers correspond to the quality and fit into the style of the project, whatever it be realistic or art stylized.Īs I have experience of making games on Unity engine since 2011, I cover many typical performance issues and make sure all models produced by 3D artists correspond to target platforms by the number of polygons, texture sets, and resolutions. Years ago, I started as a web designer, then self-learned and worked in the fields of graphic design, interaction design, UI/UX design, and finally, game design and, as a part of it, 3D modeling and environment art.Īs a lead environment artist, I create full 3D scenes, including hundreds of models, terrain, lighting, particle effects, and weather simulation if necessary. If you don't have Cheetah3D, you can download a trial version, which should be enough for Unity to do the conversion on import.I am a 3D designer and lead environment artist with over 13 years of experience in the fields of design, art, and game development also, I'm a founder of my own design company with hundreds of jobs done. ![]() That is, a particular version of Unity can work or fail, depending on the machine it's running on. However on a Mac with an older system, I was able to update the projects to 2018 perfectly, then open them up in 2018 on my machine. ![]() On my machine, 2018 had LOTS of problems importing the older files. I had a related problem a while back when updating some projects from 2017 to 2018. I've been using Cheetah3D to make Unity models almost as long as Cheetah's been around, and this is something new starting with Unity 2020. And that it depends on both the version of Unity (2020 or later) and the version of macOS (in my case, 10.14). I think what it boils down to is that Cheetah exports an FBX format (don't know the FBX version) that Unity may or may not be able to import correctly. I've been trying a LOT of things (no success), and getting some suggestions on the Cheetah3D forum. Any suggestions?Īttached is a zip with the cube and texture (just a random PNG file and a Cheetah3D cube). My previous solution, updating from a different a version, is not an option this time. Same thing with FBX format, which makes me think this is a Unity issue, not Cheetah. I've recreated the model, and reimported many times with various settings. I've since updated the project to 2021.1.10, and the problems are still there. This project was created new in 2020.3.11. I had a similar problem a while back with textures rendering as solid colors in 2020.3.11:īut that occurred when updating a project from a previous Unity version. When I set the material's texture in the Inspector, it renders as a solid color. The imported material is missing its texture, same for Legacy External and Embedded material settings. There are two problems - this simple model, a cube with one material, (1) does not import correctly nor (2) does it render correctly. This has always worked for me in the past. I created a new project in 2020.3.11 and imported a model in Cheetah 3D 7.5.1 (.jas) format. ![]()
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